AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Spain: Q1 2024
Discover the performance metrics of the top 5 hybridcasual games on Android in Spain for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 hybridcasual games on the Android platform in Spain exhibited diverse trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
My Perfect Hotel from SayGames Ltd saw a notable journey in Q1 2024. Weekly revenue started at around $547 in early January and experienced a dip, hitting a low of $169 by mid-February. However, it rebounded, peaking at $436 in mid-March. Weekly downloads fluctuated, starting at approximately 32K and dipping to around 21K in early March but ended the quarter on a high with nearly 28K downloads. Active users showed a gradual decline from approximately 107K in early January to about 82K by the end of March.
Wood Nuts & Bolts Puzzle by ABI Games Studio showed promising trends. Revenue began at about $582 and climbed steadily, reaching a peak of $1.2K in the final week of March. Downloads saw an impressive spike from around 16K in early January to over 36K in early March, maintaining around 22K towards the end of the quarter. Active users increased significantly from approximately 33K at the start to nearly 91K by the end of March.
Stumble Guys by Scopely had a varied quarter. Revenue started strong at around $26K but saw a decline, hitting a low of $11K in mid-March before recovering to approximately $16K by the end of the quarter. Downloads were relatively stable, starting at around 25K, experiencing a dip to about 17K in early March, but ending with a rise to 27K. Active users fluctuated, beginning at approximately 447K, dipping to around 306K, and then recovering to about 431K by late March.
Pizza Ready! from Supercent, Inc. witnessed a steady climb in revenue, starting at $88 and reaching $251 by the end of March. Downloads had a notable increase from around 25K in early January to about 37K in late March. Active users also saw a positive trend, starting at approximately 57K and rising to nearly 90K by the end of the quarter.
Tile Club - Match Puzzle Game by GamoVation displayed consistent performance. Revenue started at $306 and saw a gradual increase, peaking at $590 by the end of March. Downloads started at around 17K, peaking at 24K in late January, and settling to about 15K by the end of the quarter. Active users grew steadily from approximately 114K to nearly 149K by late March.
These insights highlight the dynamic performance of hybridcasual games in Spain. For more detailed insights, visit Sensor Tower.